Category Archives: Zbrush

Low polygon Sofa

I’ve had a few requests for a tutorial on the sofa so here it is. I’ve done a main breakdown of the methods used in the construction, then glossed over the end since I pretty much talk about the same … Continue reading

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TV and stand creation

I have two new works to blog about this week. The first is a hard surface model using Zbrush as the main program and finished as a low poly asset. Here are some reference shots first to give you an … Continue reading

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Sinks, Mentors and Maleficent

I have had such a busy few weeks with my novel; I really wanted to spend some time back working on 3D. I also worry I am spamming people with so much news of the book and nothing of art … Continue reading

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Helmet tutorial and my bathroom sink

Pixologic has released a series of videos entitled “Helmet Design” in the free to use Zbrush Classroom. http://pixologic.com/zclassroom/homeroom/lesson/helmet-design-with-joseph-drust/ I have been through them all and find them extremely useful. Giving tips and insights into methods of hard surface creation and … Continue reading

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Business cards, printing costs, and bookmarks

I have been working on some business cards today. I found a really cheap site that doesn’t seem to sacrifice quality for the price (which is surprisingly cheap), and am going to do 3 batches, one as Freelance 3D artist, … Continue reading

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Making Whoopi

I finally got round to my Whoopi Goldberg bust and I’m very happy with the results. It took two days mainly because I was tweaking it here and there (the hand took a while to look right), and wanting to … Continue reading

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What do you bleed for?

Firstly I have finally figured out Layers, and it took me a total of one minute. I had assumed layers had changed in later versions but no, I had just thought layers were in the top menu, when that is … Continue reading

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