Category Archives: 3D Art

New work update

I just wanted to share some recent client work with you. I spent about a month or so on one project, a music video for Audio mainline.  It should be released next month, however they have made an edited trailer … Continue reading

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Low polygon Sofa

I’ve had a few requests for a tutorial on the sofa so here it is. I’ve done a main breakdown of the methods used in the construction, then glossed over the end since I pretty much talk about the same … Continue reading

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TV and stand creation

I have two new works to blog about this week. The first is a hard surface model using Zbrush as the main program and finished as a low poly asset. Here are some reference shots first to give you an … Continue reading

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Marmoset character tutorial and Renderman signup

Just a quickly to show a great tutorial/showcase of the features of Marmoset in Character rendering. It really helps detail the incredible tools the program offers.   And speaking of rendering Pixar are set to release their non commercial Renderman … Continue reading

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Sinks and a little Trailer

I finished my low poly sink, a test into some ideas for hard surface sculpting, and it’s turned out quite well. Its about 1300 polys with flannel, bottle and soap bar. Here is a quick rundown of how I created … Continue reading

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Sinks, Mentors and Maleficent

I have had such a busy few weeks with my novel; I really wanted to spend some time back working on 3D. I also worry I am spamming people with so much news of the book and nothing of art … Continue reading

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Helmet tutorial and my bathroom sink

Pixologic has released a series of videos entitled “Helmet Design” in the free to use Zbrush Classroom. http://pixologic.com/zclassroom/homeroom/lesson/helmet-design-with-joseph-drust/ I have been through them all and find them extremely useful. Giving tips and insights into methods of hard surface creation and … Continue reading

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